
Fisherman's Friend
Victor the Sailor will only sell proper tackle to someone who listens. Hear four villagers out, earn a rod binding, catch a small spread of fish and bring him a ration.
Quest overview
Game dataStart
Talk to Victor the Sailor in The Docks (6, 33).
Victor the Sailor moves around during the day — see the schedule.
Enter The Docks from the east edge of the Overworld at (79, 25–26). Victor works near his house in the south-west of the docks.
Quest ID: fisherman_friend · Difficulty: Easy
Requirements
- None
Rewards
- 2 Quest Points
- 320 coins
- 220
Fishing XP
Sturdy Fishing Rod- 24×
Fishing Bait - Opens Victor's Tackle shop.
Dangers
No required fights.
Victor's test is about preparation: four short conversations, a small material hand-in, a fishing task and one cooked dish. The reward is a
Sturdy Fishing Rod and access to Victor's Tackle shop. No requirements.
Quest preparation
Game dataItems you need to hand in or show during the quest, and the quickest known ways to get them. Items given to you by NPCs during the quest are not listed.
The prepared supply can be any one of:
Fish Cakes,
Fish Stew,
Battered Fish, or cooked
Shrimp,
Trout,
Sardine,
Herring,
Salmon,
Mackerel or
Cod.
- A
Fishing Rod and some
Fishing Bait: both are sold at the General Store in Edville. - For Sandra: 3
Logs and 2
Worm Bait (taken). Worm Bait is sold at the General Store, the Southfield Mill and the Havenreach General Store. - One prepared supply for Victor (taken). Cooked Shrimp from your own catch is the easiest; the full list is below.
Walkthrough
GuideShort hints per step. Major reveals stay hidden.
Hint The Docks are through the east edge of the Overworld.
Hint Victor wants you to learn to listen first.
Hint The village cook.
Hint The wizard in the south-west.
Hint The woodswoman wants materials before she works.
Hint Three of the tiniest catch, and two a bit more interesting.
Hint Something cooked from the sea.
Hint One last word with Victor.
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