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Quest3 Quest PointsShadows of GreywakeVerified guide

The Drowned Archive

Chapter 5 of Shadows of Greywake. The three relics can open the sealed door under Greywake. Descend into the Drowned Archive and reach its inner gate.

Quest overview

Game data

Start

Talk to Emmy in Emmy's Cottage (5, 3).

Chapter 5. Talk to Emmy in her cottage on Greywake Isle.

Quest ID: greywake_drowned_archive · Difficulty: Grandmaster

Requirements

Rewards

Dangers

The fifth chapter of Shadows of Greywake, and the first that takes you into the Drowned Archive. The rewards are the Bellkeeper's Seal, 8,000 Combat XP (split between Attack, Strength and Defence by your training style), 4,000 Magic XP, 4,000 Reverence XP and 3 Quest Points.

Requirements: The Pale Witness, 30 Quest Points, Combat level 60, Magic 45 and Reverence 35.

Quest preparation

Game data

No items need to be gathered in advance.

Combat XP is split between Attack, Strength and Defence according to your melee training style.

Walkthrough

Guide

Complete solution, including boss tactics and story reveals.

0 of 8 steps checked
  1. Talk to Emmy, choose The Drowned Archive and Accept quest.

  2. Go to the stone door at (52–53, 17–19) on Greywake Isle and choose Invoke the old seal. When the door asks WHAT IS REMEMBERED?, answer Greywake. Any other answer simply repeats the question.

  3. Enter the door. In the Flooded Galleries, examine three places, in any order: the Archive records at (12–13, 7), the old remains at (20–21, 35–36) and the old remains at (49–50, 18).

  4. Go through the door at (61, 24) into the Hall of Names.

  5. Touch the three anchors in this order: Memory at (17, 12), Name at (28, 20), Oath at (39, 12). A wrong anchor resets the sequence and summons two Memory Leeches.

  6. Defeat the guardian of the Hall of Names.

  7. Inspect the Last Vault gate at (53, 19–21) and read to the end. You receive the Bellkeeper's Seal.

  8. Inspect the gate again with the seal. The quest completes at the gate; there is no need to return to Emmy.

Spoiler The Bellkeeper

Waking all three anchors lets you fight The Bellkeeper at the eastern end of the Hall (around (47, 20)): combat level 82, 360 hitpoints, hits up to 22. See its page for details.

Notes

  • The Bellkeeper's Seal is needed for the finale. If you lose it, inspect the gate again to get a new one.

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