Cave
An indoor area of 30 × 44 tiles in The Cave System. Connects to Cave Cart Hall, Deep Cave, Locked Cave, Overworld, Smith Room. Home to 3 characters, 1 kind of monster, 8 resource types, 2 shops.
Map
Drawn from the game's tile dataThe map needs JavaScript. Every marker on it is also listed below with its coordinates.
Tiles are shown as terrain colours, not artwork. Scattered trees and bushes are counted but not pinned; only positions fixed in the game code are marked.
Getting there & exits
Game data- Path to Cave Cart Hall at (3, 11)
- Cave passage to Deep Cave at (2, 43) (3, 43)
- Cave passage to Locked Cave at (27, 39) (27, 40)
- Exit to Overworld at (3, 3)
- Cave passage to Smith Room at (29, 20) (29, 21)
Characters
Game dataMonsters
Game data| Monster | Combat | Spawns | Positions |
|---|---|---|---|
| Dwarven Miner | 6 | 8 | (9, 8) (17, 9) (14, 18) (23, 20) (8, 29) (20, 32) (24, 36) (5, 39) |
Resources
Game data| Resource | Gives | Level | Count | Fixed positions |
|---|---|---|---|---|
| Clay Deposit | 8 | (4, 8) (22, 8) (12, 9) (10, 21) (20, 24) (10, 27) (18, 37) (3, 39) | ||
| Coal Rock | 5 | (17, 6) (14, 8) (20, 9) (13, 10) (19, 10) | ||
| Copper Rock | 10 | (8, 7) (9, 7) (12, 16) (13, 16) (14, 17) (11, 18) (6, 28) (7, 28) (9, 30) (16, 33) | ||
| Iron Rock | 4 | (24, 18) (25, 18) (20, 34) (21, 34) | ||
| Mithril Rock | 2 | (5, 40) (6, 40) | ||
| Rock Candy Vein Needs Spectral Sight | 4 | (9, 10) (10, 20) (22, 22) (7, 29) | ||
| Wispcap Patch Needs Spectral Sight | 3 | (9, 21) (5, 33) (16, 38) | ||
| Old Bone Pile | 1 | scattered across the area |
Places of note
Game dataQuests that visit Cave
Game dataLore
EditorialNo lore has been written for this entry yet. Everything above is read directly from the game data; stories and background are added by the wiki editors.